
The cutoffs were too brutal in Gamma Draconis given the map size and how a single region could cutoff so much.
#SENTINEL HL MAX REPLAY ATTACK GENERATOR#
Moved metal extractors of the top left metal region closer to the Generator The strategic diversity of the top left spawn is lowered because there was no metal deposits close enough to the Power Generator to capture while building an Extractor Moved Deposits on starting regions closer to Generator to make capturing while building Extractors easier We are adding an additional lane from to connect to the bottom left to player's bases to alleviate the severity of the multiple cutoffs and to make the bottom left more active.Īdded additional laneway on the bottom of the map The bottom left was also so far away from the main battle in the centre, that it was often neglected. The Southeastern battlegroups had multiple regions that acted as single region cutoffs, which meant players had to prevent Orbital spawns on multiple regions from having a devastating effect. Moved starting Generators further away from Nexus to prevent double capping or Nexus weapon engaging creepsĪdded additional high ground on starting bases to compensate Moved a metal deposit from the base to the sides We are incentivizing more control of the sides by moving out one of the base deposits. The bottom spawn had a small advantage due to the direction of of the starting Metal Deposits in relations to the Engineers spawns. Resource Extractor gain increased from 1.5 to 1.75 Resource Deposit gain reduced from 0.5 to 0.25 Turinium Generator bonus resource income decreased from 10% to 5% Resource Deposits also granted too much base income which meant mass early capturing was crucial even if regions didn't gain Extractors. Turinium Generators were providing too much of a resource bonus, despite also accruing victory points, so the player who controlled the Turinium could generally just overpower their opponents with superior economy. Contesting resources out on the map should be crucial for success in order to create proper game flow and player interaction, but currently defensive strategies were too weak and aggression overly important. We are making some changes to the economy in order to make defensive play styles more viable and encourage some strategic diversity.

Below is the list of new automatch map pool: The game has evolved a lot over the past year, and now with Juggernauts, the late game is a lot more fun which bigger maps help field. Most significantly, we're removing most of the tiny and small maps and replacing them with larger ones. To complement the season 3 ladder reset, we are updating the map pool for automatch. Congrats to Amelie for winning the season 2 ladder!


Mirach 2p, Merga 2p, Ross 128p, and Delta Serpentis 2p are can be played in skirmish and multiplayer gamesĪlongside the release of 2.75 is the launch of the season 3 ladder season, the leaderboards have been reset giving everyone a fresh chance and getting to the top. We have taken some of our best team game maps and converted them to be suitable for 1v1 play. We're also updating the Retributor weapon sound effect as it was quite lacklustre.Ĭhanged automatch game found notification from a chime to a sound followed by a voice line To make it easier to notice, we are increasing the notification to a longer sound that includes a voice line "Consciousness Expanded." (Their expanded consciousness allows them to connect to the distant world where the battle is taking place. The game found notification for automatch was not as obvious as it needed to be, as some players were missing it while doing other activities waiting for a game. The King of the Hill scenario which is receiving some further tweaks this update, is now available to be played as Substrate.

New Scenario - King of the Hill (Substrate)
